2013-09-18
Dog Walk study
2013 09 dog walk v013 01 loop x8 from Stanley Watt on Vimeo.
A dog walk loop I did as a study recently. "Sloan" rig from Animation Mentor.
2013-07-25
Demo reel updated
I've completed final rendering on Best Friend and Tennis Camp, and have just updated my demo reel. The results can be seen at:
StanleyWatt.com
StanleyWatt.com
2013-04-03
2013-02-25
Best Friend shot 03, body mechanics + facial acting
Best Friend, v160
Best Friend, v199
Best Friend: I've been doing fine polish on this shot, got feedback along the way, and worked through all notes. It's finally in a good place mechanically, dramatically, and in terms of general quality.
v160: with body mechanics generally solved, but the emotive aspects are still mostly a blank canvas.
v199: facial animation has been included, and overall detailed polishing. What an incredible difference. (The video quality for uploads is really rough here. I'll make a better version available when I update my reel.)
The woman in this shot goes through about nine distinct emotional beats. Here's a look at some planning for four of these, to give an idea. These translated fairly well into final form. The drawings are rather rough, they're really just about defining brows, eyes, and mouth shapes:
2012-09-21
Best Friend shot 02, current progress
I last commented on this shot in August.
Version 95, from around mid-summer. I overhauled the shot, placing the male character more center stage now. Formerly he was screen R; but it seemed a bit of a viewing strain to be passing the conversation back and forth over such a screen distance, and he had too far to travel for the grab.
Here's some overdraw I did to resolve the grabbing motion. Ref video I have for this is far too uninteresting. However, this still doesn't "land" it; the shot's fairly realistic, and this motion still needs to be toned down further for the guy. Also, his motion needs to be sudden and unexpected, so that actually calls for very little anticipation. This anticipation is way too big.
This shot is proving to be quite complex - which isn't unexpected, of course: this is intended, as I want this to be my graduating demo's opening shot, and want to be able to demonstrate a broad scope. So there's a whole lot going on on different levels. I still haven't gotten into the facial emotive content, but it's coming along bit by bit.
2012-09-17
Spacing analysis: Don Knotts, The Shakiest Gun in the West
Another arc-tracking study. This example of shaky motion comes from "The Shakiest Gun in the West", with actor Don Knotts.
(A longer segment from this scene can be seen on youtube here)
I tracked the tip of the gun. As an instrument, it magnifies a motion that is complex primarily in rotation; the translation would be fairly smooth. Incidentally, if this were animated it would make sense to animate this with a constraint, and it would be important to locate the COG somewhere around the middle of the gun rather than his wrist.
I think a key think to notice from this is that the shaky motion is fairly random. It does hold for about 2 frames and jump in about 1 frame, so there's a slight clustering of points. But it's more "white noise" than "pure tone" vibration.
2012-09-06
Stewie Tennis Camp, finaled
Here's the final version of my Stewie Tennis Camp shot, which I completed in AM Class 6.
I made a frames-to-seconds chart and used Audacity to line up the sound effects after the timing was locked down. Incidentally, I later applied a 2 frame delay to get the audio to sound right. It is always best to animate to audio without a time offset, but when everything's done and over with, putting in that slight 1-2 frame delay does sometimes sound better, especially when it's a given that the camera is a bit of a distance from the subjects. Sound travels 340.29 meters per second, or just over 14 meters per frame / about 42 feet per frame. A tennis court is 39 feet from net to rear, 78 feet in total length - the assumed distance-to-camera in this shot. So, strange as it may seem, a 2 frame sound delay for this particular scene is pretty much spot-on.
Introducing audio also led to introducing a third unseen character: Pro's opponent. in keeping with Pro's girl-power, it only seemed logical that she would be besting a man, to boot. (Who knows where Kid's balls are coming from! Whoever or whatever, the source remains silent and unnoticed.)
Frames 100 - 200 were scrapped and re-done three times over before I finally got that part right. Ironic that the very segment where "nothing in particular" was happening posed a particular challenge. But then again, thinking in such a manner was perhaps the fundamental problem with that segment to begin with. Generally speaking, no moment should be dramatically vacant. "Something in particular" does now happen there, a series of subtle but clear emotional beats.
Getting the hand-held camera to feel right took a few passes. It was initially over-active and jittery. While this may have been truer to life, it was distracting; hand-held action is best kept low-key.
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